Tag
#Unity#stardew valley like game in unity#stardew valley like game#c##Item#inventory system#Scriptable Object#tilemap#plowable#c# 기초#Tile#palette#BASIC#유니티#marker#toolbar#inventorysystem#item spawner#time agent#interactable#woodcutting#Mining#drag and drop#코딩테스트#object#craftingsystem#smooth scene transition#scene transition#dialogue system#crops withering#crops harvesting#stardewvalleylikegame#growing crops#unity basic#toneed#유니티 기초#c# 형변환#lerp#crafting#override#transition#Generic#sound system#music manager#reading data container#data container#manual load#manual save#reset error#talk interact#graphic raycaster#daytimecontroller#타이머 설정 후 생성#클릭생성#unityevent#unityaction#sorting layer#stardew valley like game in unity episode 1-2#패키지 카메라#cinemachine virtual camera#singleton generic#싱글톤 제네릭#유니티속성#unity attribute#유니티 어트리뷰트#lookat()#target바라보기#gpt 최적화#백준 분수찾기#fixeddeltatime#moveobject#normalized#unitymove#유니티 이론#유니티연결#object control#access modifiers#c# 제네릭#c# list#c# queue#c# stack#c# 캐스팅#c# enum#c#람다식활용#c# 람다식장단점#c# 람다식#c# function#c#삼항연산자 좋은예#c#삼항연산자 나쁜예#c#삼항연산자#c# 가변배열#c# 2차원배열#c# 평균구하기#c#정수형 변환#c# 배열뒤집기#c#메모리최적화#c# 명시적 형변환#c# 암시적 형변환#c# tryparse#c# parse#c# convert#c# 문자열변환#c# 데이터타입#투니드#c#연산자#c# 시작하기!#auto save#MoveToward#백준10811#Cinemachine#백준 1546#prefabs#백준 1193번#ChatGPT#C#스크립트#Canvas Scaler#DisallowMultipleComponent#deltaTime#유니티기초#유니티 싱글톤#C# 변수#C# 함수#Object 생성#ScriptableObject#오브젝트 풀링#백준15552#백준2884#코드가독성#C#기초#Unity Singleton#object pooling#TMPro#유니티 카메라#box collider#Event System#TextMeshPro#프리팹#draganddrop#C# 기본구조#SerializeField#HideInInspector#ExecuteInEditMode#AddComponentMenu#requirecomponent#비교연산자#접근 제한자#코루틴#문자열 뒤집기#Audio Manager#C# 배열#C# 지역변수#C# 전역변수#백준#getter#setter#Prefab#coroutine#GPT#instantiate#crops#팩토리얼#Collider#func#재귀함수#overloading#overload#Constant#FIFO#하노이의 탑#Canvas#논리연산자#LIFO#인스턴스#Overriding#스태틱#다형성#translate#namespace#자동생성#피보나치 수열#메소드#polymorphism#Stream#delegate#메모리최적화#instance#processing#pointer#vector#static#rotate#Transform#상수#상속#네임스페이스#Action#Interface#Virtual#어려워#클래스#인터페이스